![]() Nomad has a couple of different avenues when choosing her loadout. For your sidearm, the PMM packs more stopping power and might become your preference over the GSH-18. ![]() But if you really want to fire without ever reloading, the 6P41 comes with a whopping 100-round magazine. 308 throughout your entire journey with the operator. 308 or 6P41 + PMMįinka already starts with one of the best weapons in the game, so why fix what isn’t broken? You can easily run the SPEAR. If you want overkill, though, you can take the AA-12 automatic shotgun and run the KERATOS as your silenced weapon. And unless you really like the Mx4 Storm, you might be better going with it thanks to the bigger firepower and mag size without a significant drop in fire rate. It’s a solid option, though, since Maestro’s Alda 5.56 from Siege also shreds in Extraction. ![]() If you want to run a primary without a silencer, then the KERATOS is the only choice. Trax Stingers can be destroyed before rapid deployment.Though Alibi has a versatile loadout with a shotgun as a sidearm, odds are you’ll just land on either the Alda 5.56 or the AA-12.Īlibi gets two sidearms, but only one of them is suppressed.A patch of Stingers can be destroyed by any source of damage.This also means that the Stingers deployed from said unformed patch will not be deployed. If it's too small overall, the patch will not form.If a patch lands in a location where it cannot expand to its maximum size, it'll expand as much as it can.Each Stinger patch has a maximum diameter of about half a meter.Other intact Stingers will still deploy their Stingers in order, when it's their time to do so. Destroying a patch of Stingers during the deployment process will prevent that Stinger from deploying its additional Stingers.A fully deployed Trax Stinger takes 8 seconds to reach.The Stinger patches follow a programmed order of timed deployments, so that overall, a new patch is deployed every half a second.Each of those six, going from first deployed to last, will then deploy two Stingers beside them, creating a second circle of 12 stingers.The first patch then deploys six Stingers in a circle around itself in a counterclockwise order.The first patch is deployed at where the original Trax Stinger landed.The maximum amount of patches deployed is 19. After being thrown deployed, a Trax Stinger releases hexagonal Stingers patches in an overall hexagonal shape.Sufficiently heavy enemies (generally Smashers) will destroy Trax patches by walking on them - Rooters may potentially destroy patches with their ranged attack, Tormentors may destroy them while moving in Sprawl form, and Apexes and Tormentors may accidentally catch them in their explosive attacks. Finally at Operator level 10, the trap count is increased to five, as well as exploding when destroyed, with sufficient force to stagger a Smasher. At Operator level 7, damage is increased to 200 and will slow down enemies down by 75%. They slow down enemies that rush across them - Trax Stingers also damage opponents and is, thus, an excellent tool to hold an area as well as soften up enemies for your weapons.Īt base, Trax Stingers slow enemies by 45% and deal 100 damage.Īt Operator level 2, the trap count is increased to four and will deploy faster. When deployed, these devices will unfold and spread in its proximity. A medium armored Operator, Gridlock is initially equipped with three Trax Stingers.
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